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 Emerald Void Achievement

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AuthorMessage
Indub

Indub


Number of posts : 35
Age : 37
Location : PA
Registration date : 2009-02-26

Emerald Void Achievement Empty
PostSubject: Emerald Void Achievement   Emerald Void Achievement EmptyFri Feb 27, 2009 11:30 am

Reposting this for anyone interested in the achievement.

Wowhead wrote:
This achievement and the Ruby Void (No Ruby Drake) achievement can be gained very easily together in one run by using nothing but Amber Drakes (Yellow).

My group of guildies and I did this just yesterday with a small amount of practice and good communication over ventrilo.

Once you're ready to engage Ley-Guardian Eregos, make sure everyone has the Amber (Yellow) Drake. If you have a priest, paladin or druid in group get these players to buff every other players drake while they're sitting on them, then buff their own after they call it and targeting it before your character jumps onto its back. Once everyone is ready you will stay in a group and be ready to kite anti-clockwise (preferably because the boss is already patting this way).

Here is the tricky part. Every Player must know the mechanics of the Amber drake.
They have:

Button 1: Shock Lance (60 yds) - Instant - Deals 4822 to 5602 Arcane damage and detonates all Shock Charges on an enemy dragon. Damage is increased by 6525 for each detonated.

Button 2: Stop Time - Instant - 1 min cooldown - Halts the passage of time, freezing all enemy dragons in place for 10 sec. This attack applies 5 Shock Charges to each affected target.

Button 3: Temporal Rift (60 yds) - Channeled - Channels a temporal rift on an enemy dragon for 10 sec. While trapped in the rift, all damage done to the target is increased by 100%. In addition, for every 15,000 damage done to a target affected by Temporal Rift, 1 Shock Charge is generated.

Once you engage the boss, four of your players will be spamming Shock Lance hitting the boss with normal attacks while your fifth player will use Temporal Rift as soon as the fight starts. Once this player channeling has reached 10 stacks on Ley-Guardian Eregos he will need to call out for everyone to channel. Whilst every player is channeling, your fifth player uses his 10 stacks and nukes the boss for huge damage, in turn stacking every other players channel and allowing them to use an instant nuke also.

How this works is, Temporal Rift stacks from damage other players do. If you have 10 stacks you can use these 10 to stack other players Temporal Rifts by waiting until they have their Rift on the boss then letting fly with your attack, stacking their Rift. With practice you could even seesaw these attacks off each other and only ever need to use Shock Lance at the start, however it is difficult due to lag and player reaction time.

From here you repeat this process where the same person channels while the other four continue to stack his attack with your primary attack.

During this time the players who are not on Temporal Rift full time will be using Stop Time in a rotation.

Player 1: Stop Time a few seconds after engaging combat
Player 2: Stop Time a second after Player 1's Time stop ends.
Player 3: Stop Time a second after Player 2's Time stop ends.
Player 4: Save Stop Time due to diminishing returns on the boss.
Player 5: Save Stop Time due to being on full time Temporal Rift.

These Stop Times are vital due to player 5 essentially "tanking" the boss. Time stop will reduce incoming damage by a huge amount and allow you to nuke without any worries. If this is all executed correctly the boss will fall into the void (Immune + Transparent) and spawn sparks without any whelps spawning at all.

Kite away in an anti-clockwise rotation around the edge of the sky box away from the sparks and once the boss comes out of the phase go back to engage him (only go back if there are no whelps. If you have whelps spawn, let him come to you as he flies faster than whelps).

At this point Player 4 should Time stop once everyone is within firing distance and repeat what you did at the start of the fight, rotating channels. It is advised to have a different player on full time channel as it could help keep your original "tank" alive by pulling aggro, and also free him up to use his Stop Time. By this time players 1, 2 and 3 should be close to having another Stop Time also. Remember to use three Stop Times in sequence and do not waste them!

Once you've used all your Stop Times, the player with aggro should be flying anti-clockwise around the room kiting the boss trying to avoid any excess damage while your other four players attack him with their Shock Lance. This should be all that needs to be done to finish off the boss. With a little practice and a lot of good communication it is a very easy fight for two achievements in one.

Good luck to everyone trying and I hope this has helped.
Remember not to release if you die, we pulled this off after one of our players fell and he still got the achievement.
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